Texture mapping is a method for adding detail, surface texture, or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974.
Texture mapping

Texture mapping is a method for adding detail, surface texture, or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Edwin Catmull in 1974.
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