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Key Takeaways

  • Prototype: A 2009 action-adventure game by Radical Entertainment.
  • Story: Players control Alex Mercer, an amnesiac shapeshifter in Manhattan.
  • Gameplay: Open-world exploration with a mix of combat, stealth, and parkour.
  • Critical Reception: Praised for storytelling and gameplay, but criticized for controls and scenery.
  • Sales Success: Sold 2.1 million copies by 2012.
  • Sequel: Prototype 2 released in 2012 with a new protagonist.

Ah, “Prototype”! Now, there’s a game that takes me back. I remember when it first hit the shelves in 2009. Radical Entertainment really cooked up something special. It was like they reached into the mind of every action-adventure fan and pulled out this shapeshifting gem.

Let me paint a picture for you: Manhattan, the playground of Alex Mercer, a man with no memory, but oh, what an array of powers! Imagine the thrill of running up those skyscrapers, the wind rushing past, feeling invincible. That’s “Prototype” for you – a world where you’re not just observing the chaos; you’re the architect of it.

Now, Alex Mercer, our protagonist, is not your average Joe. The guy can shapeshift! Picture this: one minute, he’s a soldier, the next, he’s the guy next door. His mission? To unravel his past and halt the spread of the Blacklight virus. Sounds like a typical Tuesday, right?

The gameplay, oh, it was a beautiful dance of destruction. Alex could turn his arms into blades, shields, you name it. The streets of Manhattan were his personal combat sandbox. Every leap, every wall-run was a brushstroke on this canvas of chaos.

But it wasn’t all roses and parkour. The controls could get as tangled as headphone wires in your pocket. And sometimes, the scenery felt as repetitive as a bad sitcom rerun. Still, there was something magnetic about it. It was like watching a superhero movie where you could control the action.

Funny thing, “Prototype” dropped around the same time as “Infamous,” another game with a superpowered lead. It sparked this playful rivalry in the gaming community. Which was better? It was like trying to pick your favorite ice cream flavor at a gourmet shop.

Commercially, “Prototype” was no slouch. By 2012, it had sold a whopping 2.1 million copies! And let’s not forget the comic book miniseries – a prequel that added layers to the game’s narrative.

In 2012, “Prototype 2” rolled out, flipping the script. This time, you’re James Heller, hunting down Alex Mercer. Talk about a twist, right? It was like seeing the other side of the coin, adding depth to the “Prototype” universe.

Now, let’s dive into some specifics:

Gameplay Mechanics

Alex Mercer’s abilities were the stuff of comic book fantasies. Shapeshifting, super strength, high-speed running, and jumping that defied physics. The game made you feel powerful yet vulnerable, a balance not many games achieve.

Enemies and Challenges

The Infected and the Military – each posed a unique threat. The Infected were like walking nightmares, while the Military had firepower that could make even Mercer sweat. And then there were the zones – Red, Blue, and Purple, each with its own dynamics and challenges.

Critical Reception

The game was like a rollercoaster with its ups and downs. Critics loved the fresh storyline and Alex’s arsenal of moves. But the controls could be as frustrating as trying to thread a needle in the dark. And the scenery? Let’s just say it wouldn’t win any beauty contests.

The Prototype Legacy

“Prototype” carved its niche in the gaming world. Its blend of storytelling, open-world gameplay, and a protagonist with a moral compass as twisted as a pretzel set it apart. It wasn’t just a game; it was a foray into a world where power and morality were in constant flux.


“Prototype” might not have been perfect, but it was a trailblazer. It reminded us why we love video games – the ability to step into another world, to feel empowered, to be part of a story that’s larger than life. It’s a game that, despite its flaws, holds a special place in the hearts of many.


Q: What powers does Alex Mercer have in “Prototype”?
A: Alex Mercer boasts shapeshifting, super strength, speed, agility, and various weaponized forms like blades and hammers.

Q: Is “Prototype” an open-world game?
A: Yes, it’s set in an open-world Manhattan, offering freedom to explore and interact with the environment.

Q: What is the main storyline of “Prototype”?
A: The story revolves around Alex Mercer uncovering his past and stopping the Blacklight virus in Manhattan.

Q: How did “Prototype” perform commercially?
A: The game was a commercial success, selling over 2.1 million copies by 2012.

Q: Was there a sequel to “Prototype”?
A: Yes, “Prototype 2” was released in 2012, featuring a new protagonist, James Heller.

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