Procreate is a digital illustration and painting software suite for iPad and, later, iPhone and Mac, made by the Australian company Savage Interactive. It gives artists a fast, pressure-sensitive canvas for sketching, painting, lettering, animation, and print-ready artwork, using tools that mimic pencils, inks, brushes, markers, and airbrushes rather than general-purpose office design features.
| Founded | 2011 |
|---|---|
| Founder | James Cuda |
| Company | Savage Interactive |
| First released | 2011 for iPad |
| Primary use | Digital drawing, painting, and illustration |
| Platforms | iPad, iPhone, Mac |
What makes Procreate different?
Procreate built its reputation on speed, tactile control, and a clean interface. Instead of loading the screen with menus, it keeps tools close to the canvas and relies on gestures, layers, and custom brush settings. That makes it feel closer to a sketchbook than a conventional graphics program.
The software uses Apple Pencil pressure, tilt, and angle to shape marks in real time. Artists can build work from rough pencil studies to finished raster illustrations without leaving the app. Its brush engine became one of its main selling points, because users can create and import custom brushes that behave in highly specific ways, from dry pastel texture to crisp ink edges.
Where did it come from?
Savage Interactive launched Procreate in Tasmania, Australia, at a moment when the iPad was starting to matter as a serious drawing tool. Early tablet art software often felt clumsy or desktop-oriented. Procreate arrived with a simpler, more focused approach and quickly found favor among illustrators, concept artists, comic artists, surface pattern designers, and hand lettering specialists.
Its growth tracked the rise of the iPad as a professional creative device. As Apple improved stylus input and screen performance, Procreate used that hardware well, turning portable drawing into a credible studio practice. The company later expanded the line with Procreate Pocket for iPhone and Procreate for iPad’s animation tools, then released Procreate Dreams for motion work.
How is it used in practice?
In practice, Procreate supports a broad range of making processes. A typical workflow begins with loose sketches on one or more layers, followed by line work, flat colour, texture, shading, and final export. Artists often use clipping masks, alpha lock, adjustment layers, and blend modes to build depth without destroying earlier marks.
The software suits both expressive and technical work. It is common in editorial illustration, packaging mockups, poster design, tattoo concepts, storyboard frames, and repeat-pattern development. Because it exports standard image formats, finished pieces often move into other software for typography, print production, or animation finishing.
Why does it matter?
Procreate matters because it lowered the friction between drawing by hand and producing polished digital work. Many artists who disliked desktop illustration software adopted it because the interface made room for gesture, speed, and imperfect marks. That shift helped reinforce a broader cultural change: digital illustration no longer had to look or feel mechanical.
It also shaped the aesthetics of contemporary illustration. The app’s brush library, layering habits, and export workflow encouraged textures, visible strokes, and hand-drawn color transitions that now read as familiar across social media, publishing, and branding. Procreate did not invent digital painting, but it helped define what a mobile-first illustration tool could be.
Frequently Asked Questions
Is Procreate just for drawing?
No. Drawing and painting are its core functions, but the app also supports lettering, compositing, simple animation, and image editing. Many users treat it as a sketchbook first and a production tool second. That flexibility is part of its appeal.
Does Procreate make vector art?
Procreate is primarily a raster program, which means artwork is built from pixels rather than mathematically defined paths. That makes it ideal for painting and textured illustration, but less suited to logos or designs that must scale endlessly without quality loss. Vector work usually moves to another application.
Why do artists like it on iPad?
Artists like it because the iPad plus Apple Pencil combination feels immediate and portable. The screen, stylus input, and gesture-based controls allow fast mark-making with little setup time. For many illustrators, that combination is easier to use in daily practice than a desktop tablet workflow.