Yoto’s new players look playful, but the yoto audio player design was built on restraint. The design team chose not to add motion or extra screen features, even though the hardware now has sharper displays. For families trying to cut back on screens, that choice matters most.
I have been a fan since 2019, when a friend first handed me the tactile, lo-fi kids audio player. My children have used it daily since then. Yoto began as a community-led, Kickstarter-style product with rough edges. It has since grown into a polished brand that still listens closely to its users.
I spoke with Jack Godfrey Wood of the design studio Heirloom about the redesign. He described the design mission, how the players were prototyped and tested, and the challenge of designing for a product with a clear purpose and a vocal community.
How the studio came to the project
Heirloom already knew the Yoto team. One of its colleagues had worked on the original Kickstarter model, a wooden cube with two blue dials. Two more of its designers had shaped later generations at a different company.

When Heirloom launched, it took on the current fourth-generation players. Wood said the connection felt natural. His team had grown up with the Fisher-Price cassette deck, and Yoto felt like its modern equivalent. After meeting Tom and Ben at Yoto and seeing the community they had built, he was confident the partnership would work.
Technical goals and design goals
The brief had two sides. Yoto wanted more storage, a bigger battery and a sturdier internal build. It also wanted the player to be splashproof, which meant a lot of work on keeping dust and liquid out.
Inside, the changes to the yoto audio player design are substantial. Downloads are faster, storage is larger and the sound is better. Wood said these were the fixes he wanted as a parent. Heirloom’s own job was to make the yoto audio player design fit small hands, travel well and survive drops.
Keeping the yoto audio player design in pixel form
Both players now have higher-resolution screens. Heirloom still kept the interface in pixel style, and Wood said that look is what makes Yoto recognisable. The aim was a playful menu, not a distracting display.
Pixel-style interfaces can make routine feel like play, as this retro tracker shows. Retro pixel-art fitness tracker turns steps into adventure is a useful comparison.
The team rejected motion, such as a character that waves after 15 minutes of inactivity. Wood said the community would have seen that as the wrong direction. Yoto’s core goal is “kids in control and parents in charge,” and the design follows that rule.
Wood also said Yoto’s success is not measured by how long children stare at the screen. It is measured by how often the player is used and whether it adds value to family life. That standard made many design decisions easier.

Solving the content problem with the green dial
Yoto wanted a child to reach backup content even when the card is missing. A parent should not need to pick up a phone at 9pm when a child refuses to sleep. The difficulty was adding that feature without turning the screen into a media player.
The green dial is the answer. It gives children access to daily radio and podcasts, plus 20 favourites, without a stack of 200 cards. The list fills automatically. Parents can set separate day and night versions in the app, so night content can focus on sleep and relaxation. Favourites also travel with the player, which helps on holiday.
Cards still matter. Wood said his team’s research showed that younger children still prefer cards as their main way to use the player.
Pulling back on screens is not only a family concern, and some makers now build gadgets around doing less. Kevin Noki’s ADHD ONE 3D-printed brick phone offers a deliberately simple alternative.
Testing, prototypes and the dials
For one player, the team developed 10 to 15 concepts across several areas. When children tried a more pebble-like form, it fitted their hands naturally, and they wanted to keep holding it. Heirloom presented that version with a strong recommendation.

The second player took a narrower path. The team explored five or six directions, but Yoto wanted it to feel like a continuation of the earlier products. Much of the work went into detail, including where the dials sit and how sharp their edges should be.
The dials used to be crisp. The team softened them so children can reach them from different angles, and made them slightly longer for better grip. The smart button sits off-centre, unlike the middle position most designers would choose. Wood said kids hold the player to press it from the front, so the placement suits how they use it.
Working with an opinionated community
Heirloom works outside Yoto, so the Yoto team handles most community contact. Feedback reaches the studio through them. Wood said Heirloom states its views clearly and does not build every requested feature.
The main challenge is balance. Long-time users are growing older, while new families need the product to be simple from the first day. A new user should not have to learn anything. An existing user should not find that familiar features now behave differently. Wood said the community’s feedback is valuable because it reflects hard-won experience rather than guesses.
Wood said the studio keeps Yoto feeling like Yoto by protecting its mischief, fun and underdog spirit. He wants the brand to avoid sounding like a large corporation. His favourite touches are small and easy to miss. Little faces sit between the dials, and the charging cable carries four tiny Yoto logos, one of them winking. Few people will notice them, but Wood hopes someone will find one and feel a small rush of delight.

Via creativebloq.com
Frequently asked questions
Does the new Yoto player keep its pixel-style screen design?
Yes, the design studio Heirloom kept the interface in pixel style because it is what makes Yoto recognisable. The aim was a playful menu rather than a distracting display.
What does the green dial on the Yoto player do?
The green dial gives children access to daily radio and podcasts, plus 20 favourites, without needing a stack of cards. Parents can set separate day and night versions of this content in the app.
Why did the Yoto design team reject animations on the screen?
The team rejected motion, such as a character that waves after 15 minutes of inactivity, because the community would see it as the wrong direction. This fits Yoto’s core goal of “kids in control and parents in charge.”
What technical upgrades did the new Yoto players receive?
The new players have faster downloads, larger storage, better sound, and a bigger battery. They also have a sturdier internal build and are splashproof.
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