I joined Paul Coulthard’s “God of Bones” project to carve out a scene of a colossal serpent frozen mid-motion, calcified as it transforms into stone. This dramatic cinematic piece, part of a short film venture, aimed to encapsulate immense scale and weight, capturing the creature’s final throes. Collaborating closely with Paul, I fine-tuned the composition to achieve the final image.
Concept Sketch
The journey commenced with a sketch by Paul, setting the tone for mood, violence, and monumental scale captured in a single frame. This initial drawing outlined the composition, offering a roadmap for the serpent’s dynamic presence within the space.
3D layout in Blender
Using Blender, I began sculpting the scene, embedding the serpent within an expansive rocky landscape. The collaboration with Paul involved tweaking readability, scale, and dynamic tension, ensuring the creature stood out yet harmonized within an intentionally precarious cinematic layout. Crafting these kinds of scenes in Blender allowed us to highlight those features effectively.
For further exploration into large-scale creature design in 3D animation, discover the massive scale of mythical beasts using advanced techniques.


Rendering and final paintover
The final phase involved rendering the scene and integrating textures via photography and paint. I meticulously added ocean spray and refined rock textures, alongside the intricate task of detailing the calcified serpent’s head. The entire composition was flipped to enhance composition and impact. Creating such visuals required attention to detail and creativity in every step.

Source: creativebloq.com
Frequently asked questions
What was the goal of the serpent scene project?
The goal was to encapsulate immense scale and weight, capturing the creature’s final throes as it transforms into stone.
Who did the initial concept sketch for the serpent scene?
The initial concept sketch was done by Paul Coulthard, setting the tone for mood and scale.
What techniques were used for crafting the serpent scene in Blender?
The techniques involved sculpting the scene in Blender, embedding the serpent in a rocky landscape, and rendering with textures through photography and paint.
