
Deconstructeam’s Bold Leap from Pixel Art to 3D Destruction
Valencia‘s indie gaming studio Deconstructeam, renowned for its 2D narrative adventures, is diving into the world of 3D with its ambitious new title, “Virtue and a Sledgehammer.” For this venture, the studio partnered with 3D experts Selkie Harbour. This collaboration marks a significant transition for the team, blending their storytelling prowess with robust 3D mechanics.
Deconstructeam has a tradition of experimenting between projects, crafting small games as a creative breather. The project, born out of this experimental ethos, invites players back to a character’s hometown where raw anger is channeled through the satisfying swing of a sledgehammer.
If innovative 3D tools interest you, see how to craft immersive cyberpunk worlds using Cinema4D and Photoshop.

Harnessing Chaos: A Unique Approach to Unreal Engine 5 Physics
The game utilizes Unreal Engine 5’s Chaos physics system, but with crucial adjustments to accommodate the game’s destructible nature. As explained by Selkie Harbour’s Guillermo Ferrando, the system uses Voronoi noise to fragment objects dynamically. This precision allows players to shatter structures and androids alike, optimizing for systems like the Steam Deck even when graphics settings are low.

Visual Storytelling: A Comic Book Influence and Virtue and a Sledgehammer
Though moving into 3D, Deconstructeam’s roots in 2D art and comic-style cinematics are evident in the cutscene design. Frames are meticulously crafted for maximum impact, drawing viewers into its compelling world with graphic-novel precision, as highlighted by the studio’s head, Jordi de Paco.

A Nostalgic Yet Modern Art Style
The game embraces a lo-fi aesthetic reminiscent of early 2000s console titles but is not purely for retro appeal. It retains Deconstructeam’s signature pixel art essence, allowing their established audience to connect with the new 3D format while facilitating a more straightforward, efficient development process.
For those intrigued by early console aesthetics, explore the nostalgic sneaker collaboration by Adidas and Carnival that echoes retro gaming charm.

Embracing Cultural Roots
Set against the backdrop of Spain‘s east coast, the game infuses the environment with authentic Spanish elements. This cultural specificity adds a distinctive layer to the gaming experience, ensuring that while the mechanics are globally recognizable, the setting remains uniquely local. The game is set to launch on PC on October 24, with a demo available for eager players on Steam. This marks a new chapter in the studio’s journey, as they embrace 3D game development.

Source: creativebloq.com
Frequently asked questions
What studio developed ‘Virtue and a Sledgehammer’?
Valencia’s indie gaming studio Deconstructeam developed ‘Virtue and a Sledgehammer,’ in collaboration with 3D experts Selkie Harbour.
What engine does ‘Virtue and a Sledgehammer’ use?
‘Virtue and a Sledgehammer’ utilizes the Unreal Engine 5’s Chaos physics system, with adjustments for the destructible nature of the game.
When is ‘Virtue and a Sledgehammer’ launching on PC?
The game is set to launch on PC on October 24, with a demo available for eager players on Steam.
More in
Digital Art
All Digital Art


