A soviet apartment 3d render of a lived-in childhood home, with worn furniture, bookshelves, and warm lamplight glowing.

Grigory Proskurin Brings His Lost Soviet Childhood Apartment Back to Life in 3D

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Written by Seth Sebastian

2026-11-15

A 3D rendered living room with a sofa, wall rug, and cabinet in a Soviet-era style.

Few domestic spaces hold memory as tightly as the old Soviet flat, and a soviet apartment 3d scene can bring that memory back to life. Patterned carpets hung on walls, sheer curtains dimmed the sun, and furniture showed decades of use. Shelves overflowed with objects that nobody had the heart to discard.

Russian 3D artist Grigory Proskurin builds these soviet interiors, along with the concrete residential landscapes of post-Soviet life, as three-dimensional scenes. The results carry a striking realism.

Rebuilding a Soviet Flat in 3D From Memory

His most personal project, Soviet Apartment, comes entirely from memory. Proskurin rebuilt the hallway where his father’s bicycle stood, the oversized wardrobe, and the living room where the family gathered around the television. The room is also where he and his brother played Dendy video games while the others watched.

Proskurin works in Blender, Unreal Engine, Substance Painter and Marmoset Toolbag. The process turns recollection into a navigable space with believable materials, natural light and the worn details that make a room look lived in.

Digital sculpting can push this kind of craft further, as seen in Josh White’s vivid digital 3D sculptures that turn screen-based modeling into striking sci-fi forms.

His other 3d environments reach for similar places, including neglected residential buildings and quiet rooms lit by pale daylight. Nothing glamorous happens in them, and that is the point. A faded carpet, an empty chair or an old cassette player can hold a whole generation’s memories.

Through these scenes, Proskurin shows how digital work can preserve more than the look of a vanished place. It can also keep alive how it felt to belong there.

For anyone who grew up in rooms like these, the images offer something rare: a place that no longer exists, rebuilt in enough detail to step back into.

If that pull toward objects from the past resonates, Gen Z’s embrace of retro nostalgia tech shows how older gadgets are being revived with fresh appeal.

A 3D model of a small kitchen with a metal table, simple cabinets, and a window.
A rendered bedroom with a single bed, a bedside lamp, and a patterned wall.
A 3D scene of a room with a desk, a radio, and books stacked on shelves.
A rendered close view of a wall clock, a framed photograph, and a small wall cabinet.
A 3D view looking through a doorway into an adjacent room with a dining table.
A rendered window with net curtains overlooking a grey apartment block outside.
A 3D recreation of a corner of a room with a tiled stove and a wooden chair.
A rendered room with a glass-front cabinet holding dishes and small decorative objects.
A 3D render of a balcony corner with stored jars, a bicycle, and a folding chair.
A rendered night view of a room with the lights on and curtains partly open.
A 3D scene of a bathroom with a tiled wall, an enamel sink, and a small mirror.
A rendered overhead angle of the apartment floor plan with furniture placed in each room.
A 3D view of a quiet room with a rug, a potted plant, and soft afternoon light.
A soviet apartment 3d render of a lived-in childhood home, with worn furniture, bookshelves, and warm lamplight glowing.

Via designyoutrust.com

Frequently asked questions

What is Grigory Proskurin’s Soviet Apartment project based on?

The Soviet Apartment project is built entirely from Proskurin’s memory of his childhood home. He rebuilt the hallway where his father’s bicycle stood, the oversized wardrobe, and the living room where the family gathered around the television.

Which software does Grigory Proskurin use to create his 3D scenes?

Proskurin works in Blender, Unreal Engine, Substance Painter, and Marmoset Toolbag. Together these tools turn his recollections into navigable spaces with believable materials and natural light.

What kinds of places appear in Proskurin’s other 3D environments?

His other 3D environments include neglected residential buildings and quiet rooms lit by pale daylight. The article notes that nothing glamorous happens in them, and that is the point.

What does Proskurin’s digital work aim to preserve?

According to the article, his work can preserve more than the look of a vanished place. It can also keep alive how it felt to belong there.

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