At the Victoria and Albert Museum in London, visitors have one minute to clear an overheating server of digital dust. The tool in their hands is a decommissioned data centre vacuum that once kept hardware clean inside a server facility.
The installation is called The Server, made by the design duo Playfool. Players try to suck up as much dust as possible from a replica data server within 60 seconds.
Making unseen labour visible
The game is meant to expose the physical work behind the AI boom. Playfool’s Daniel Coppen and Saki Maruyama built it to echo the gamified optimisation used in Amazon fulfilment centres.
If the hidden infrastructure behind digital life interests you, John Wilson on concrete’s unseen urban role offers a funny, observant take on the materials we overlook.
The pair visited one such centre and learned that workers there can play internal video games. The games turn their tasks into rankings, with performance shown in real time against peers.
Why a data centre vacuum?
The replica is based on Nvidia’s latest AI server. The module has a set of screens that show clouds of digital particulates and rank each player’s performance.
The designers want to show that digital life is less smooth than it looks. “Behind the frictionless, smooth interfaces on our screens is a messy entanglement with the material world,” Coppen and Maruyama told Dezeen.
A parallel with the museum
The data server installation sits among the V&A’s antiquities. It draws a parallel between the hidden human labour that keeps a museum’s collections on view and the digital infrastructure people increasingly rely on.

The designers say the game “serves as a reminder that all creation comes with an infinite responsibility of maintenance.”
Coppen and Maruyama argue that AI is especially prone to this blind spot. They point to its black box nature and to the infrastructure behind it, from undersea fibre-optic cables to data centres.
The scale of the boom
The US is set to double its data centre building to keep pace with AI. Spending on data centre infrastructure is projected to top $800 billion per year globally in 2026.
Playfool hopes The Server will prompt visitors to question the care that this expansion requires.
Commissioned by the V&A
The V&A’s Emerging Designer scheme commissioned the work. Playfool aimed to start conversations about AI and digital caregiving, including the cleaning and data server maintenance that keeps such machines running.

“We believe games are a powerful medium to provoke conversation about these complex topics,” Playfool said. The studio argues that games let people experience these ideas through their own agency.
The Server was on display from 12 to 18 September at the V&A. Its premise is simple, but the message is pointed: the digital world depends on constant physical upkeep, and someone has to do it.

Via dezeen.com
Frequently asked questions
What is The Server installation by Playfool about?
The Server is an installation where visitors have one minute to clear dust from a replica data server using a decommissioned data centre vacuum. The designers built it to draw attention to the physical labour behind digital infrastructure and the AI boom.
Why did Playfool create a game using a data centre vacuum?
Playfool wanted to expose the physical work behind the AI boom and echo the gamified optimisation used in Amazon fulfilment centres. The designers say digital life is less smooth than it looks, and the game shows the messy material world behind it.
Where and when was The Server installation on display?
The Server was displayed at the Victoria and Albert Museum in London from 12 to 18 September. The V&A’s Emerging Designer scheme commissioned the work.
Which AI server is the replica in The Server based on?
The replica in The Server is based on Nvidia’s latest AI server. Its screens show clouds of digital particulates and rank each player’s performance.
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